PHYSICAL SPECIAL EFFECTS
Explosions
An “explosion” might be to reveal the contents of a product, or we might need to make an explosion go in a specific direction only. We create explosions by launching particles, and dust using compressed air or gas. We can combine this with flames if necessary. We’ve recently made explosions in foam, but we also have explosions with dust, chocolate, Pepsi, sugar particles and even stainless steel letters.
We make things explode as precisely and safely as possible, without the use of explosives. Because of this we do not need the explosives licences for the production company, location and special-effects company.
Go to the theme page...Fire
Fire is often a symbol for a process, for example; combustion in an engine or roasting in the preparation of coffee. We have made flying sparks with a direction. We have made flames roll over a ceiling or placed them in a specific space. Using gas and electronic releases a burst of flame may only last a few milliseconds. We carefully watch the forms and colours of the flames.
Go to the theme page...Liquids
We have a lot of experience actuating liquids; for example water, beer, and coffee, as well as viscous liquids like chocolate, milk and honey. We do pouring, spraying, bubbling, swirling and foaming …. We may use pumps or pressurised containers. The electronic triggering can be complicated by the power involved and by the speeds that we need to work at to achieve our effects.
Go to the theme page...Vapours and powders
Vapours shot in high-speed using back-light. Powders dancing in the strangest rhythms. Much of this work was initiated at the request of Raf Wathion for use in his films.
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Vortex
A vortex is a basic form of nature created by forces in a medium such as a liquid, loose solids, a gas or a plasma. Principally in liquid form, vortices are a recurring theme in our work. In our “free work” we are developing a vortex which actually moves physical material through air.
Go to the theme page…Collisions
Working for high-speed film, we make elements collide at a precise position and at a precise moment. Using rigs, mechanisms and electronics to achieve this, we may co-ordinate these triggers with the MILO motion control rig or allow the MILO to trigger our effects.
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